The Gimkit dashboard is where a teacher spends every minute that is not actual class time — building kits, setting assignments, checking who understood the material. Most teachers use about a quarter of it. This guide walks through every panel and, more usefully, explains which ones are worth your attention and which you can safely ignore.
If you are looking for the sign-in screen instead, start at Gimkit login. For an orientation to the whole signed-in area, see Gimkit Home.
Dashboard Layout at a Glance
The dashboard is a left sidebar plus a working panel. The sidebar holds the six areas below; the panel changes to match whichever you pick.
- Kits
- Assignments
- Classes
- Reports
- Creative
- Account and plan
Kits: Your Question Library
A kit is a set of questions. It is not a game until you host it, and the same kit can be hosted dozens of times in different modes.
Things worth knowing:
- Duplicating beats rebuilding. Copy a kit from the gallery and edit it rather than starting from an empty set.
- Import saves hours. Bulk import from a spreadsheet is far faster than typing questions one at a time.
- Folders matter by year two. One flat list of eighty kits is unusable. Organise by unit from the start.
- Question type changes difficulty more than content. Multiple choice with four plausible options is a genuinely harder assessment than text input with an obvious answer.
The build process is covered in how to make a Gimkit.
Assignments: Gimkit as Homework
Assignments turn a kit into asynchronous work. You choose the kit, a completion target and a due date, and students play alone at their own pace.
The setting that matters most is the target. Set it as a currency goal and fast students finish in two minutes; set it as a question count and everyone does the same amount of work. Most teachers want the second and pick the first by accident. Full detail in Gimkit assignments.
Classes: Rosters That Save You Time
A class is a saved roster. Setting one up costs ten minutes once and then pays back every single session:
- No code to read out — students see the game in their own dashboard.
- Reports attach to real names instead of whatever display name a student typed.
- Assignments can be pushed to the class rather than shared as links.
- Outsiders cannot wander in, because there is no public code to leak.
That last point is the strongest argument for classes. A roster-based game is essentially immune to the code-flooding problem.
Reports: The Most Underused Panel
Reports are the difference between Gimkit as a fun filler and Gimkit as assessment. After a game or assignment you get:
- Accuracy per student
- Accuracy per question, which shows you which question everyone got wrong
- Time spent, which flags the student who quietly gave up
- Trends across sessions once you have a few games on the same class
The per-question view is the one to look at first. If twenty-eight of thirty students missed question seven, that is a re-teach, not a student problem.
Creative: A Different Product Inside the Same Dashboard
Gimkit Creative is a map and game builder rather than a quiz tool. It has its own editor, its own publishing flow and a much steeper learning curve. It is genuinely powerful for project work and genuinely time-consuming to learn. Do not start there in your first month. See Gimkit Creative.
Account and Plan
The account panel holds your subscription state, your class-size limit and your billing. The free tier is usable for small groups; the paid tiers lift player caps and unlock extra modes. Whether it is worth paying depends almost entirely on your class size — the breakdown is in Gimkit Pro.
A Practical Weekly Workflow
- Sunday: duplicate or import the kit for the week and fix the questions.
- Before the lesson: host once yourself in a private tab to sanity-check the questions render properly.
- In the lesson: host from a separate window so closing your slides does not end the game.
- After the lesson: open the per-question report and note anything below fifty percent.
- Friday: set the week’s assignment from the same kit so the review is spaced rather than crammed.
Dashboard Problems and Fixes
A panel is missing entirely
Plan-gated or account-type-gated. A student account will never show Kits or Reports, and some features are limited on the free tier.
Reports show display names, not real names
The game was hosted with a code rather than through a class. Only roster-based games attach results to real students.
Kits from last year are gone
Second account. Covered in full in the login guide.
The dashboard is slow
Usually a very large kit library with no folders. Archiving old kits genuinely speeds the panel up.
Frequently asked questions
What is the Gimkit dashboard?
It is the teacher control panel behind your login, holding kits, assignments, classes, reports, Creative and your account settings.
Do students have a dashboard?
Students get a much smaller version showing assignments, results and a join field. They cannot see kits, classes or reports.
Where do I find Gimkit results after a game?
In the Reports panel. Games hosted through a class attach results to real student names; code-based games only show display names.
Can two teachers share one dashboard?
Kits and classes belong to the account that created them. Sharing means adding a co-teacher to a class rather than sharing a login.
Why is a dashboard feature greyed out?
It is limited on your current plan. Check the account and plan panel to see which tier unlocks it.
How do I organise a large kit library?
Use folders by unit or term from the beginning, and archive kits you no longer teach. A flat list becomes unusable at around forty kits.